Ignis
Infographic (October 2023)
Character Notes & Recommendations
Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!Summon Board Passive selections:
Ifrit 3 / 4 / 7
Odin choose 4 / 5 / 7
Bahamut choose 4 / 5 / 6
Usuals:
Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
How-To-Play Notes
Ignis is a stance based character, and on the first turn, you can select your stance based on what you need.
Memory Lane is defensive in nature. He has party HP regen, more battery, and 100% debuff evasion for the party. This is the typical stance as Ignis is a support.
Papa Bird & Baby Bowl is offensive. Ignis has high turn rates, and a bit more attack and overflow to the party. This is preferred during a BT phase. This stance is also better against fast bosses, as Ignis can better maintain his debuff against them.
His HP command also changes based on stance and his Bowl stance hits harder which is recommended for his own BT phase.
You’ll want to use Sagefire at some point to apply his LD buff and debuff. The LD is best saved for AoE BRV shaving and for upkeep of his buff. A new rule of Ignis is to be sure to alternate targets to maintain his debuff!
Note that Ignis will apply his debuff if he attacks during a launch, so that can help to upkeep the debuff as well.
Regroup (S1) is a massive party heal and battery. It’s an instant turn so it’s best used when you need the heal, or when you need refresh his First Aid buff, which has some of his party aura attached.
Quick Recipeh (S2) is a party battery which refreshes your Ambrosia buff and also allows you to switch your stance. Your stance selection is made by either then using your BRV+ (Memory Lane) or HP+ (Papa Bird). This selection is also an instant turn!
S1, S2 and his stance setting BRV/HP will fill the FR gauge a fair bit.
Overwhelm (EX) is really overwhelming now with 15 HP attacks to the target without dropping his own BRV and basing some of the HP attacks from ally held current BRV.
This recharges fairly slow in practice since Ignis has so many instant turns, and is primarily an HP+ driven character. It can take about 3 turn cycles consistently now thanks to his EX Gauge +20% on his special BRV/HP variants based on recipe
Boost All (AA) is a nice mBRV, OF and BRV Gains boost for your party before you use your EX, or go into a high damage window of the fight.
Severing Fate (BT) turns up the heat and on top of offering the usual BT aura also grants Ignis a personal follow up: Total Clarity
Total Clarity (follow up from BT) is a wopping 6 Split HP attacks that batteries the party and maintains his buffs. With a 10T BT duration you can consider using a couple turns to supercharge an FR time after all echoes are spent for an extra bump in FR Bonus and some extra damage.
For his BT phase, you're using his HP++ (Bowl) 3x, LD, EX and FR
If you run U4, you want as many EX triggers as possible with HP++ being the backup.
Balefire (FR) overheals the party a bit and asks for:
Acting with at least 100% HP: 40%
Acting with no debuffs: 40% (Note this may require another source of debuff evasion if you aggressively run Bowl stance. Raijin LDCA, Lenna base call or the almighty Weiss BT can help here)
No FR time auras :c
Sphere Recommendations
C Sphere: This is complicated because many of the triggers only last 3T, and Ignis tends to spam HP++, which doesn't buff him, and one of his stances won't heal him unless he uses S1.
Maria is the best of the healing trigger spheres, followed by Llyud, Rude
Alphinaud is the best buffing trigger sphere
D Spheres: Ideally, focus on ATK auras for the party, even RF versions.
Note about Artifacts: His stances battery on iBRV/mBRV so having both gives you the best of both worlds. If you prefer staying in Pastry stance, he batteries more with iBRV and if you prefer his Papa Bird stance he batteries more with mBRV. In addition, if you want to roll ATK to make his HP++ (Papa Bowl) hit harder you can, however Ignis is not usually a damage dealer and shouldn't be relied upon to BRV shave).
Removable Passives
NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.Chain Bonus (one of the worst passives in the game)
BRV Attack+ HP Attack+ (Pastry) Up (never used)
BRV Attack+ HP Attack+ (P&B Bowl) Up (never used)