Ignis

Character Notes & Recommendations

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Summon Board Passive selections:

  • Ifrit 3 / 4 / 7

  • Odin choose 4 / 5 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!


Sphere Recommendations

can be found on our Sphere Hub!

  • C Sphere: This is complicated because many of the triggers only last 3T, and Ignis tends to spam HP++, which doesn't buff him, and one of his stances won't heal him unless he uses S1.

    • Maria is the best of the healing trigger spheres, followed by Llyud, Rude, Selphie, Lenna

    • Alphinaud is the best buffing trigger sphere

  • D Spheres: Ideally, focus on ATK auras for the party, even RF versions - avoid Hope & Wakka due to the triggers, so Deuce, Lyse, Ashe, Sazh, Desch are all fine choices

Note about Artifacts: His stances battery on iBRV/mBRV so having both gives you the best of both worlds. If you prefer staying in Pastry stance, he batteries more with iBRV and if you prefer his Papa Bird stance he batteries more with mBRV. In addition, if you want to roll ATK to make his HP++ (Papa Bowl) hit harder you can, however Ignis is not usually a damage dealer and shouldn't be relied upon to BRV shave).

How-To-Play Notes

  1. Ignis is a stance based character, and on the first turn, you can select your stance based on what you need.

    • Memory Lane is defensive in nature. He has party HP regen, more battery, and 100% debuff evasion for the party. This is the typical stance as Ignis is a support.

    • Papa Bird & Baby Bowl is offensive. Ignis has high turn rates, and a bit more attack and overflow to the party. This is preferred during a BT phase. This stance is also better against fast bosses, as Ignis can better maintain his debuff against them.

  2. Next, you’ll want to use Sagefire to apply his LD buff, and debuff (to all enemies). The LD is best saved for AoE BRV shaving and for upkeep of his buff. A new rule of Ignis is to be sure to alternate targets to maintain his debuff!

    • Note that Ignis will apply his debuff if he attacks during a launch, so that can help to upkeep the debuff as well.

  3. Regroup is a massive party heal and battery. It’s an instant turn so it’s best used when you need the heal, or when you need refresh his First Aid buff, which has some of his party aura attached.

  4. Quick Recipeh is a party battery which refreshes your Ambrosia buff and also allows you to switch your stance. Your stance selection is made by either then using your BRV+ (Memory Lane) or HP+ (Papa Bird). This selection is also an instant turn!

  5. Overwhelm is best when Ignis and the party has battery, so it’s nice to use an instant turn skill like Quick Recipeh to charge this when you’re close. It will let you pull forward your allies (similar to Onion Knight LD). It’s best to choose your damage dealer first, and your support second (so that your support can re-battery your damage dealer).

    • This recharges fairly slow in practice since Ignis has so many instant turns, and is primarily an HP+ driven character. It can take about 3 turn cycles consistently now thanks to his EX Gauge +20% on his special BRV/HP variants based on recipe

  6. Boost All is a nice mBRV, OF and BRV Gains boost for your party before you use your EX, or go into a high damage window of the fight.


Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • Chain Bonus (one of the worst passives in the game)

  • BRV Attack+ HP Attack+ (Pastry) Up (never used)

  • BRV Attack+ HP Attack+ (P&B Bowl) Up (never used)

Video Runs submitted to Call to Arms on DissidiaInfo.com

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  • Runs listed below are since the first Lufenia event in November 2020, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

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