Edgar
Special thank you to y0shimuRa for their beautiful art for the Edgar infographic!
Infographic (May 2023)
Character Notes & Recommendations
Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!Summon Board Passive selections:
Odin choose 3 / 6 / 7
Bahamut choose 3 / 4 / 6
Usuals:
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Additional Weapons
Schwarz Lance: Party ATK & mBRV +10% if an enemy is debuffed
Acquire by purchasing in the Power Token Exchange
Sphere Recommendations
A Sphere - He wants BRV or mBRV since he has DEF ignore.
D Sphere - Any party ATK/mBRV boosts works. Wakka can also work, but takes a little setup and 3 of his buffs aren't framed.
E Sphere - Debuffs often so the usual ATK or mBRV boosting ones are great, can give him utility spheres if orbs call for them (if orb is lethal)
How-To-Play Notes
These notes are thanks to the work of Renki#4255, who proactively wrote these notes, allowing Cel to edit & add them here. Edgar should open with his LD to gain his LD buff and Bioblaster uses. The buff (Debilitator) allows Edgar to imperil melee, ranged, and magic depending on what type of BRV DMG Edgar deals while his Debilitator buff is up. Make sure his Royal Pressure debuff is up at all times to make his skills upgraded.
As soon as his LD is used, any BRV DMG he does will reapply, or add to, the Weak debuff (including launch & his BT trap).
All of Edgar's skills deal Weakness DMG to machine type enemies and all his enhanced skills ignore DEF.
Auto Crossbow+ (S1) applies his Royal Pressure debuff and buffs Edgar. It can make Edgar's next turn move up with it's high turn rate. With LD buff up, he will imperil Ranged.
Drill+ (S2) is Edgar’s Melee skill that grants another generic stat boost and also applies Royal Pressure to all enemies along with 2 generic debuffs. This is a single target BRV shave and the DEF down can help allies hit harder too.
Chainsaw (EX) is Edgar’s fast charging EX, taking 2 skill uses for each charge. This grants Machinery to Edgar along with debuffing the enemies with Royal Pressure. Machinery grants numerous stat boosts to Edgar. This will imperil Melee.
Royal Shock (LD) grants 3 uses of his special HP attack and grants a new buff to Edgar. This buff allows Edgar to inflict a new debuff on the enemy with each BRV attack. This debuff imperils the enemy for whatever damage type Edgar has used on it and it can imperil ALL WEAPON TYPES at the same time. LD itself imperils Magic as does Bioblaster!
As stated above, as soon as his LD is used, any BRV DMG he does will reapply, or add to, the Weak debuff (including launch & his BT trap).
Bioblaster+ (HP from LD) is Edgar’s new HP variation. This does good damage and inflicts Royal Pressure and Poison on the enemies. It does less BRV DMG, but has potential to match S1+ HP DMG!
Air Anchor (BT) grants the party good auras and his Finisher applies Move and You're Done For!
Move and You're Done For! : DEF -20%, BRV & HP DMG dealt -100% and on ticking down, it will trigger his trap.
His BT trap will BREAK most enemies even if broken and launch a huge attack (the HP Limit of the attack will raise).
If you really want to make the trap hit as hard as possible, you can hold onto the BT finisher (at BT+ 3/3) until Force Time is running out, however then you're probably missing out on the BT effect up until then. Unless denying enemy turns outright, it may be better to see the trap as mitigation with some extra damage attached.
Chance Maker (FR) will always do 3 AoE attacks and each portion deals a different weapon type (Melee, Ranged, Magic). This is an easy way to apply all his 3 imperils onto his Weak buff. For allies that deal any kind of BRV DMG, Edgar will be an easy 80% FR Bonus on turn as he asks for:
Weapon Weakness DMG on turn : +40%
Attack a debuffed enemy : +5% per debuff (40% total)
Extra Notes
Edgar's main claim to fame is his Weak debuff that can enable BRV DMG for allies and Edgar himself needs less help doing normal damage thanks to his DEF ignore, Weapon type Weakness and debuffs.
While his damage may not be as high as other units we've seen such as Serah, Mog, Balthier, etc it is still good; he just probably won't be using BT phase for damage.
Despite only having 3 HP attacks in his upgraded FR ability, it has extremely high HP DMG Limit to compensate.
Removable Passives
If you want Edgar to take less turns, you can consider removing:
Drill Lite
Debuff Speed Up