C Spheres

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About C Spheres

  • They generally lean toward granting HP gains or BRV battery.

  • Keywords for the abbreviations below are referenced at the bottom

  • What is best?

    • Every character is different, but there are some general rules

    • For Encouragement Armor holders, Paladin Cecil, or the refined version of it, is the best option, above absolutely anything else. Yes, they stack.

    • For attackers that can heal themselves or the party, Garnet is excellent

    • Alphinaud, Maria, Lluyd round out the rest of the generally useful spheres, ATK is all that matters

    • For HP regen orbs, Porom & Rosa can help meet the orb if your team can't

The Usuals

  • Paladin Cecil for Encouragement armor

  • Ceodore for Some extra heals

  • Garnet for attackers that can heal (selfish ATK boost)

  • Maria/Llyud on healers/HP regen units

  • Alphinaud for units who buff often

ATK C spheres

Clearly a rare sphere, it is the best sphere possible for an attacker that has HP Regen or burst healing.

ATK +10%

6T self healing

Aura C spheres

These spheres are split. ATK spheres are among the best in the game. If no ATK aura, it's generally better than nothing!

Party ATK & iBRV +5%

3T buffing
3T self healing

Party ATK +5%

6T self healing

Party iBRV +10%

3T self healing

Party iBRV & mBRV +5%

3T self healing

Party mBRV +10%

3T self healing

Healing C spheres

Only edge cases may dictate the use of these spheres. Often used on supports that lack healing, lack adequate healing, or attackers that plan to solo difficult stages for fun.

Party HP Heal 5% of max

broken enemy
crit dmg
weak dmg

Party HP Regen +3%

6T broken
6T after buffing

Heal HP 10% of max

buffing
broken enemy

HP Regen +5%

6T take HP DMG HP < 50%

Battery C spheres

Paladin Cecil's sphere or Refined (RF) sphere are the undisputed best for anyone with an Encouragement Keystone passive from their HG armor. Not only is it best, but it is the biggest effect that a sphere can have for a character. The rest of these are filler, occasionally useful for specific characters.

Party BRV Regen

(10% iBRV)
3T broken enemy
3T buffing

Battery Party (20% iBRV)

broken enemy
self healing
buffing

Battery Party (5% mBRV)

debuffing
broken & HP max

BRV gain (30% iBRV)

broken enemy

BRV gain from excess heal (up to 60% iBRV)

HP heal over max
  • Keywords used under character images:

      • broken enemy - when attacking a broken target or breaking them

      • buffing - when granting a buff

      • self healing - when healing your own HP