Rem
Special thanks to ElCid for his awesome Rem artwork for our infographic!
Infographic (June 2023)
Character Notes & Recommendations
Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!Summon Board Passive selections:
Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.Odin choose 4 / 5 / 7
Bahamut choose 3 / 6 / 7
Usuals:
Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere Recommendations
NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!C Sphere - Maria, Llyud or Alphinaud are her best party supporting options, Garnet for herself
D Sphere - Any ATK boosting sphere (Wakka OK!)
Additional Weapons
Caerula Dagger: Default BRV Attack command becomes ice element
Acquire by purchasing in the Power Token Exchange (not recommended)
Frequent Runner: SoulDFFOO (link to their Saga)
How-To-Play Notes
Rem is most frequently used as a healer/support that heals/buffs the party and can pull up allies to keep hitting enemies. With her LD buff, Rem herself is capable of some solid damage while she does this (4 AoE HP attacks after her actions). With her BT & FR upgrades, Rem gets even more support/utility by refilling the party's EX gauge when she acts, preventing KO from normal HP attacks, tons of battery when allies are healed and full HP on top of the more normal BT effects. Her damage is also much stronger as if needed, she can dish out 8 AoE HP attacks thanks to EX/LD + her LD follow-up. However, note that her EX has high turn rate and will jump up which you may not want in Force Time (to extend her BT effect for survival).
Cure (S1) is a free turn with instant turn rate. This will heal and battery the party while granting Rem her Devoted Heart buff. Devoted Heart will boost the party’s attack and grant an HP regen.
Swap Turns (S2) is a free turn with a high turn rate. Rem will swap turns with the targeted party member and battery herself and the target and granting them both generic stat buffs. The party member’s EX gauge is also boosted by 20%.
IMPORTANT: For those who want to use these skills to fill the FR gauge, note she only fills the FR gauge/supercharges the FR HP DMG Bonus at 3/5 efficiency compared to other FE30 dedicated FR gauge fillers like Aerith, Sherlotta, etc.
Siphon Delta (EX) is Rem’s Fast+ EX, taking 1 turn to refresh. Siphon Delta batteries the party before attacking, then healing based on the damage done with excess going to BRV. This also increases Rem’s attack and grants Siphon. Siphon allows Rem to have a free skill use on her next turn. It can also be extended with Sazh, Eiko, Hope or Yuna calls for very unique strategies; this also means her BT phase can be all free skill uses for FR gauge charging.
Will Carried on Twin Blades (BT) is loaded with utility: Party-wide KO Prevention (Zack BT, Ardyn LD, Galuf LD effects), Excess heals turn into BRV, EX refills after Rem acts (Bahamut Megaflare buff effect) and other useful BT effects you're used to.
For damage, she can EX 4x, LD and FR for pure damage if need be and if you entered BT phase with at least 3 turns of BT effect.
You can also just use the BT phase to fill the FR Gauge, but remember the important note stated above!
Point-Blank Siphon Sphere (LD) batteries the party and grants them a free skill use on their next turn. It also grant’s Rem her new LD buff,
Absorb Magic. Absorb Magic boosts the party while granting Rem her follow-up, Siphon Sphere. This follow-up will battery the party and grant the next party member to act Magic Projection.
Magical Projection boosts the ally’s BRV and HP damage and prevents their BRV from dropping below 30% mBRV. Magical Projection only lasts 1T and cannot be extended so her best partners are those that have big damage on their own turn while those with multiple turns in a row won't be able to take full advantage of it.
Fun Extra Note about the follow up: If she has Raines LDCA equipped, she will attack and launch the enemy but her follow up will make ALL enemies launchable for the next ally. Normally after attacking and launching (unless Selphie LDCA is up or the member already naturally launches) only the other non-targeted enemies can be launchable. Very useful in Force Time if no one is using a Burst Phase.
Resonance Holy (FR) has a unique quality where she will pull up an ally OR HERSELF which can be useful for setting up a big BT phase and you want to blast FR echoes early or to help plan the final turns of FR phase with big Echo strikes! It's conditions ask for:
End turn above 20% mBRV: +40%
Battery an ally: +20% (40% for Rem)
This is similar to other battery FRs like Serah.
With enough BRV gains up, mBRV and Overflow (Gained) up buffs, Rem can press her FR button, cancel it and she will maintain the raised HP DMG limit for 1 HP attack which can equate to an extra HP attack to enemies. This is mainly useful for her BT phase to ensure all calls and other buffs are snapshotted and to ensure Rem is making the most of her turns.