Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 4 / 5 / 7

  • Bahamut choose 3 / 6 / 7

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • C Sphere - Maria, Llyud or Alphinaud are her best party supporting options, Garnet for herself

  • D Sphere - Any ATK boosting sphere (Wakka OK!)

Additional Weapons

  • Caerula Dagger: Default BRV Attack command becomes ice element

    • Acquire by purchasing in the Power Token Exchange (not recommended)

Frequent Runner: SoulDFFOO (link to their Saga)

How-To-Play Notes

These notes are thanks to the work of Renki#4255, who proactively wrote these notes, allowing Cel to edit & add them here.
  • Rem’s LD brings a follow up to every one of her turns allowing Rem to no longer have a “dead” turn. Her primary function is to turn manipulate, enabling her slower party members to inflict heavy damage on the opponent more frequently.

  • Cure is a free turn with instant turn rate. This will heal and battery the party while granting Rem her Devoted Heart buff. Devoted Heart will boost the party’s attack and grant an HP regen.

  • Swap Turns is a free turn with a high turn rate. Rem will swap turns with the targeted party member and battery herself and the target and granting them both generic stat buffs. The party member’s EX gauge is also boosted by 20%.

  • Siphon Delta is Rem’s Fast+ EX, taking 1 turn to refresh. Siphon Delta batteries the party before attacking, then healing based on the damage done with excess going to BRV. This also increases Rem’s attack and grants Siphon. Siphon allows Rem to have a free skill use on her next turn.

  • Point-Blank Siphon Sphere batteries the party and grants them a free skill use on their next turn. It also grant’s Rem her new LD buff, Absorb Magic. Absorb Magic boosts the party while granting Rem her follow-up, Siphon Sphere. This follow-up will battery the party and grant the next party member to act Magic Projection. Magical Projection boosts the ally’s BRV and HP damage and prevents their BRV from dropping below 30% mBRV.

  • Magical Projection only lasts 1T and cannot be extended so her best partners are those that have big damage on their own turn while those with multiple turns in a row won't be able to take full advantage of it.

Video Runs submitted to Call to Arms on

  • The most gracious *Thank You* to u/Macnol for allowing us to use his data, please support his website above!

  • Runs listed below are since the first CHAOS event in November 2019, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

  • Submit your own videos to help the community over at and they will appear below at our next refresh!