Infographic (March 2022)

Removable Passives

  • HP Attack+ Up (never used)

  • DEF passives

  • Buff Speed Up (generally don’t remove speed from your damage dealers unless you think they are too fast)

Character Notes & Recommendations

Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!

Summon Board Passive selections:

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

  • A Spheres: Focus on ATK & BRV DMG, don’t be distracted by anything else, Trey is a damage dealer at heart.

  • E Sphere: Focus on ATK. Trey debuffs every 3 turns at least, so Yuffie is great, and of course, Seymour remains a premium choice for nearly any E slot damage dealer. He has off-turn damage with instant break so Vanille sphere is certainly a nice option if you want to make him a reliable dispeller.

How To Play Notes

  • Trey gets a free & instant turn at the start of the fight letting you use EX or LD right away into a Charge 2 version of a skill to get his rotation going!

  • Trey’s entire kit revolves around “charging” his skills. He starts with 1 charge on both, and gains a charge whenever he takes an action that isn’t that skill. So frequently, you’ll want to take this thought process in this order:

    • Is EX charged? (it takes just 2 skills to recharge) Use EX

    • Is LD debuff applied? No? Use LD

    • Which skill is at Charge 2? Use whichever, if both at Charge 2, consider S1 for the party battery each turn.

  • Trey is extremely friendly to use! Here’s an explanation of his traps

    • Arrow Shower from S1 deals damage after every ally/enemy action until Trey’s overhead hits 0. This is damage over time and batteries the party after each action taken.

    • Dynamite from S2 acts like a trap but does not use a debuff slot, nor does it care about enemy turns like most traps. After any ally/enemy action, it ticks down, so on the 3rd turn after Trey applied his Dynamite, it will go off and attack enemies.

    • Firewall is a trap, and is triggered after the enemy takes any action!

  • His AA restores skill uses and gives him good boosts, if you don't want to time it for a big damage phase, pair him with someone who grants free ability uses like Rem or Onion Knight.

Team Synergy Notes

  • Trey is insanely flexible as an attacker, and can be considered a damage enabler, thanks to his framed debuffs boosting BRV DMG taken. He technically doesn’t need much to do his job of damage & battery.

  • Not that Trey needs more skills, he can already spam skills in a 108+ turn quest… but, you can use Onion Knight/Rem in party, friend, or as a call to use free AA’s to restore his skill uses. Note however that not many fights require this much longevity and this is more a novelty.

  • Speaking of novelties, pairing him with Keiss enables Trey's Arrow Shower to add Chase Units (CU - the things that make things launchable) to set up more launches than you probably asked for.

Video Runs submitted to Call to Arms on

  • The most gracious *Thank You* to u/Macnol for allowing us to use his data, please support his website above!

  • Runs listed below are since the first LUFENIA event in November 2020, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

  • Submit your own videos to help the community over at and they will appear below at our next refresh!