Hope

Infographic (February 2021)

Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Alexander 4 / 5 / 6

    • Diabolos 4 / 6 / 7

  • For more details and help with summons, check Summon Hub!

Additional Weapons

  • Aile Blanc: ATK +10%, mBRV +20% while buffed

    • Acquire by purchasing in the Power Token Exchange

7★ HG Armor: Support

  • Party ATK +5%, Held BRV +5% (104998)

8HG Armor+: Dual Limit+

  • Party BRV & HP DMG Limit +10%

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

Gameplay Notes

  • Note that Hope's EX+ 1/3 passive is behaving oddly. Normally it should grant 20% ATK to the party, but in a full 3 ally party, it is granting 60% ATK. The infographic reflects this and more details can be found on Rem's Reddit post.

  • Hope starts with all his buffs up, so it’s nice to open with Purification to drop his debuff. You’ll want to maintain the debuff as much as possible.

  • This debuff does not override resistances like element imperil. If an enemy resists Thunder, and has Hope’s imperil, Beatrix’s Thunder Slash will deal mixed weak/resist damage.

  • Hope is very easy to play, just maintain his buffs on the party, and debuffs on the enemy. His Retributive Blast is a DEF debuff but is only applied to a single target.

  • Last Resort charges fast. One use of Shell/Protect and one Blast will do it, or just an LD use. You may need to spam Shell sometimes to quick charge this for a 20% HP heal.

  • Protect All is a great skill when you know a big attack is coming, perhaps from a maxed red recast bar. Just be sure not to Shell after since you’ll burn a turn of duration.

Team Synergy (& weakness stacking explanation)

  • Hope really is at his best with magic based allies. Others do work of course, but you’ll see a nice difference specifically with magic.

  • Correction: his imperil stacks up to 2.5x with other weakness type effects. Thank you to Safeena for the spreadsheet. Hope + Krile for example will result in the following calculation:

    1. Ultimecia as the attacker

    2. Hope Magic Imperil = DMG x 1.5

    3. Krile Enchant + Imperil Thunder = DMG x 1.5 + .65 (Greater Weakness buff)

    4. 1.5 x 2.15 = 3.225 (capped at 2.5)

    5. Hope 20% BRV DMG boost from debuff (uncapped) = DMG x 1.2

    6. Total 2.5 x 1.2 = 3x DMG boost to all of Ultimecia's attacks

  • His calls are premium alongside Gladio, as each call can extend his LD buff. Note that each buff can only be extended once, so wait for Gladio to reapply his LD buff before extending it again with Hope’s other call.

Spheres

  • B sphere - Celes, Gabranth, Kimahri, and WoL are the only spheres that are compatible with him. Gabranth is probably the best fit, so you can also use an RF if you have one lying around.

  • C sphere - Any C sphere works with Hope truly, but avoid iBRV spheres since that’s not one of his primary stats. Generally ATK is the go-to option.

    1. Note: if you are planning to pull for Ceodore, his sphere helps to balance Hope’s limited healing.

  • D sphere - His own is one of the best - otherwise focus on ATK if possible!


Removable passives

(if you lack enough CP to equip important passives)
  • BRV Attack+ Up

  • HP Attack+ Up

  • DEF passives

  • Shell BRV gain

Video Runs submitted to Call to Arms on DissidiaInfo.com

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