Reks
Infographic to be Released
Character Notes & Recommendations
Have updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!Summon Board Passive selections:
Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.Ifrit 3 / 4 / 7
Shiva 1 or 2 / 5 / 7
Ramuh 1 or 2 / 5 / 7
Odin choose 4 / 6 / 7
Bahamut choose 3 / 5 / 6
Usuals:
Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere Recommendations
NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!A Sphere - ATK or BRV DMG
B Sphere - Zack, Basch, Gladio. Else see spheres page
D Sphere - ATK boosting
Here's our Sphere Hub page anyway. Rekshas A B D
How-To-Play Notes
Overhead enables pre-turn attack, 2+ stacks enables stronger version. He also gains stacks on getting hit so let him get hit as it is canon for him to take damage
S1 gives a stack of overhead too. AoE BRVs + Split HPs
S2 applies his cover buff. ST BRVs + HPs + Splash
EX does AoE BRV + Split HPs with brv gains. It applies his debuff
debuff lowers their BRV/HP damage done while increasing HP DMG taken
LD does AoE BRVS + Split HPs with BRV gains. Applies his LD buff and grants free skill use next turn.
LD buff is party thunder enchant, party defensive and offensive buffs
BT effect provides good BT auras and prevents his overhead from lowering stacks and triggers his pre-turn attack before his turn (so he can do it twice)
FR conditions ask for
Thunder damage on turn (30%)
Attacking member has special effect on turn (40%)
Absorb/Reduce BRV DMG taken once per turn (20%)
Mainly useful for on turn, but gets good gains off turn when enemies hit Reks, a shield or Celes/Leon