Seymour

Character Notes & Recommendations

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Summon Board Passive selections:

Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Sphere - ATK or BRV DMG. Magic ATK also works. He can also hit for weakness which opens up usable spheres a bit more!

  • E Sphere - Boost his ATK! His own sphere can be useful, but so are others like Yuffie, Emp, Kefka!

How-To-Play Notes

  • Lackluster before any enemy dips below 80%, gets a little better but performs his best when an enemy is below 50% as it upgrades his LD buff and lets him do a stronger follow up after any skill he uses!

  • Chainspell (S1) does 4 single target HP attacks, but can execute twice if the target has under 80% HP after the first skill resolves. If you can squeeze out another Seymour turn with it, use it as it has high turn rate (hold the button to check where/if his next turn will move up).

  • Lance of Atrophy (S2) is another 2 HP single target attack, but has 2 instances of splash making it a solid AoE option. After the 2 HP attacks, it can trigger his Chainspell skill as a follow up (without using a skill use) if the target was under 80% HP

  • Requiem (EX) packs much more of a punch with 3 Split HP attacks and depending on the target's HP after these HP attacks, will do more follow ups. If the target is under:

    • 80% - He will follow up with an 8 BRV + HP 3x attack with 100% splash once

    • 50% - He will also follow up with a BRV gain + 3 BRV + HP 2x attack. He will also do his Total Annihilation follow up if his LD buff is active which is a 4 AoE BRV + Split HP 3x. Fun fact: this is his only BRV gain in his kit!

    • Because of this, pair him with units who can fill his EX gauge (and move his turn forward as a bonus - Aphmau, Rem, Ashe)

  • Cross Cleave (LD) removes enemy buffs, delays the enemies 2 turns, grants Seymour his new buff and inflicts Rest in Peace to enemies.

    • Rest in Peace increases the BRV and HP DMG taken by 10/20/30% depending on if the enemy is at or above 80%, under 80% or below 50% max HP

    • His LD buff has 2 forms: Readying to annihilate... when all enemies are above 50% HP and Ready to annihilate! when any enemy is below 50%. If the enemy below 50% dies or heals above the threshold and no other enemy is below 50% it will revert.

    • When attacking an enemy below 50% mHP and his LD buff is active, he will do a new follow up - Total Annihilation: 4 AoE BRV + Split HP 3x

  • Because of his kit design, he can be a unit you swap out for a friend unit right away so when he comes back the enemies will probably be at a low enough threshold where he can hit the ground running with follow ups

  • Oblivion (BT) grants him his burst effect that gets stronger as the enemies get weaker.

    • While it does offer BRV DMG Limit up, he doesn't offer BRV DMG up so make sure to make up for it somehow

  • Dark Obsessions (FR) removes enemy buffs, gives them some debuffs to help setup his Force Conditions:

    • Attack an enemy with no buffs (40%)

    • He will gain an extra 10% when enemies are below 80% mHP and another 10% for when they're below 50%.

    • The highest FR bonus he can grant then is 60% and that's when enemies are already half dead.

    • For comparison Lilisette who just came out gives up to 70% ALL THE TIME for just exisiting and having another debuffing call on hand at worst

Team Synergy and Extra Notes

  • Pair him with another FR user for better bonuses ALL the time unless the other allies joining him bring A LOT of damage to help drop enemies below 50%

  • To reiterate his gameplan he's not good while enemies are above 80%

    • Once enemies are below 80% he gets better and can dish out up to 8 HP attacks on 2 targets consistently

    • When enemies are below 50% he can deal 14 - 16 HP attacks on 2 targets which is much better

  • Because of this, he's not very strong in some commonly used teams such as Supercharging teams (Hope, Aerith FRs)

  • He likes fights with minions that can be damaged as dropping them to 50% isn't too much of a challenge to unlock his LD follow up, however the bulk of his damage is single target (S1 is full single target, S2 offers 2 splash attacks and the other 2-6 attacks are single target, EX has 4 attacks that hit non-targets and 9 hit the main target, LD offers 4 attacks on non-targets while 8 hit the main target) meaning while you're aiming at an enemy below 50% they are very likely to die first and if HP wasn't juggled properly he will lose significant firepower against the other enemies which will slow him down considerably.

  • Having no access to BRV gains means he's at the mercy of his BRV hits so make sure you either boost his BRV damage or help him build/maintian BRV through Sherlotta BT, Cait Sith LDCA, Iroha in party or LDCA, Snow BT effect or similar effects.

  • BRV shields make him suffer, HP shields he's ok with as he can still steal BRV

Seymour FR Synergy Infographic thanks to Cross!