Arciela

Character Notes & Recommendations

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Extra Notes:

  • Note that Arciela's crystal 54 passive is behaving oddly. Normally it should grant 20% ATK & 40% mBRV to the party, but in a full 3 ally party, it is granting 60% ATK & 120% mBRV. The infographic reflects this and more details can be found on Rem's Reddit post.

  • After using an HP attack and returning to 0 BRV (outside of mBRV Floor, BRV gains and BRV Retain effects) or being broken leaves you below iBRV. Normally it takes 5T to return to iBRV, but Arciela's Fast Cast buff speeds this up to 1T (so BRV emptied -> turn passes -> up to iBRV)

    • This was useful when she debuted but is obselete now with how many ways there are to avoid being empty after turns

Summon Board Passive selections:

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A Sphere - BRV DMG is best (even a refined Kuja sphere is fine), but ATK is also great. Tons of options are open for this slot.

  • C Sphere - Focus on ATK or battery spheres. Her own or Sherlotta is fine for her, but certainly Alphinaud or Maria is best.

  • E Sphere - Focus on relevant spheres… Best choices are Amidatelion or Fujin. While Kefka or Seymour are premium for her, those belong on primary damage dealers. Avoid “Debuff Inflicting Spheres” (like Ultimecia or Vincent) at all costs, as the generic debuff is a waste of space and in certain team comps may disrupt her HP Attack Disable.

How-To-Play Notes

  • Having a free skill use means use it on her normally 1 use AA for it's buffs or on a skill to start swinging!

  • Arciela’s kit is wide, and each skill is a tool in her box

  • Ascension is her go-to burst heal and also buff dispel, and is her more battery heavy stance.

  • Descension is her strong debuff-utility skill, slowing down enemies, and inflicting HP Attack Disable. You’ll want to maintain her debuffs on known, scary enemies for either locking down an enemy for the entire fight if timed properly, or just buying time to allow her to heal the party.

  • Naakual’s Vengeance is a great burst heal & battery, and charges after just 1 skill use (because Arciela tends to be a bit slower).

  • Unceasing Dread is her tool to stop enemy BRV gains, while also boosting her own damage. Maintain this on enemies as much as possible to fuel her own damage!

  • Ability Recovery is her AA that restores a use of each skill, but also provides useful party auras for a long time

Team Synergy Notes

  • Arciela’s LD call debuff does not boost the caller’s HP damage, it just stops BRV gains

  • Arciela is a very flexible support debuffer hybrid that can round out any balanced party

  • Note that her AA is amazing alongside a unit that grants free skill uses like Rem or Onion Knight in long winded fights

Removable Passives

(to remove if you run out of CP space)
  • Chain Bonus (garbage & never relevant)

  • Mighty BRV Attack+ (Descension)

  • BRV Attack+ (Ascension) Up

  • DEF passives

Kit Overview tl;dr

aura, support, hp silence, battery, healing, prevent enemy brv gain, magic attacker, ff11