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Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 4 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Alexander 4 / 5 / 6

    • Diabolos 4 / 6 / 7

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Support

  • Party ATK +5%, Held BRV +5% (104998)

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • Deuce is a support at heart, so she’s all about maintaining her buffs to the party. She starts with her LD overhead effect, so you can open with Concerto and then Dissonant Sonata to apply all those buffs.

  • Concerto is a party battery that you’ll generally use for battery sake only. Given her EX applies Note - after the first Concerto, you’ll probably just use this for battery sake to avoid breaks. The mBRV buff from it is quite small, but can be relevant for certain parties.

  • Dissonant Sonata is a go-to BRV shave (though it’s not very strong) with single target damage and battery. This is also used to upkeep your MATK buff on the party.

  • Requiem of Ruin takes 2 skills to charge. It alternates hits so:

    • Vs 2 enemies, target A, hit order will be B A B A B A

    • Vs 3 enemies, target B, hit order will be A C B A C B A C B

    • Whoever you target will be the last enemy that is hit by the attack, and the other targets are ordered alphabetically

  • Hymn of Healing is an excellent burst heal, good BRV shaving, and battery. She has plenty of turns for her overhead (39T, 117 turn quest), so if you need to use it earlier than expected, that’s fine!

  • As for the free skill use, you can’t really go wrong. Her AA is excellent for more magic ATK and more overflow for the party, but for each AA she uses for free, she eats into her longevity a bit. Using an AA lowers her longevity by 2 of her turns. Otherwise, use your free skill on a base skill, whichever one you need at the moment

  • All Magic Attack is her AA and is great to use to boost your magic attack and overflow during a critical window of the fight.

Team Synergy Notes

  • Pair Deuce with strong magic attackers and have fun. Odds are you have Terra, Emperor, Ultimecia, or another strong magic attacker, and they will work great with Deuce.

  • Her LD call is nice for your magic attackers also!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • C spheres - Focus on truly any of the aura C spheres listed. All are relevant and triggerable by Deuce’s kit

  • D sphere - Focus on any ATK D sphere listed… even Wakka! All are relevant for her.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • HP Attack+ Up (useless, she has an HP++)

  • BRV Attack+ Up (useless, she has a BRV++)

  • Initiative (low impact, but situationally important to get buffs up for the team early in the wave)

Video Runs submitted to Call to Arms on

  • The most gracious *Thank You* to u/Macnol for allowing us to use his data, please support his website above!

  • Runs listed below are since the first Lufenia event in November 2020, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

  • Submit your own videos to help the community over at and they will appear below at our next refresh!