Desch

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Infographic (May 2021)

Character Notes & Recommendations

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Summon Board Passive selections:

NOTE: Numbers listed below refer to which of the 7 passives in sequence to select for each Ultimate Summon Board for the character
  • Ramuh choose 3 / 4 / 5

  • Odin choose 3 / 6 / 7

  • Bahamut choose 3 / 4 / 6

  • Usuals:

    • Ifrit, Shiva, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Alexander 4 / 5 / 6

    • Diabolos 4 / 6 / 7

  • For more details and help with summons, check Summon Hub!

7 HG Armor: Unity

  • Party BRV DMG Limit +5% (10498), Self Held BRV +10% (109998)

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  1. Desch essentially has 2 stances via his 2 different buffs. Either he is protecting your team from Magic BRV DMG or Melee/Ranged BRV DMG. Never both. For this reason, it’s best to view the Enemies tab before you select a Friend support, and look to see if the enemy attacks lean more toward one type of attack, so that you know what you need to protect against.

  2. Blitz Shear is to protect against magic attacks from enemies. It AoE BRV shaves and heals the party. It also maintains his thunder imperil on enemies.

  3. Plasma Stroke is to protect against physical (melee/ranged) attacks from enemies. It similarly AoE BRV shaves, imperils, and heals the party. Note that a difference is that this has splash, so if using a Squall friend unit with BT effect active, this is a great skill to use alongside that.

  4. Ancient Thunderclap recharges in 2 skill uses, and drops his varying mBRV framed debuff. He can spam skills for 27 turns (~81T quest)

  5. Electric Floor is the source of his huge weakness boost and his RNG DEF debuff or Paralyze debuff. Maintain this buff 100% of the time!

  6. HP Heal Advance All is a burst heal for the party if you need it, and boosts overflow for the party, which is useful before using a burst, or when the team has a strong source of battery.

Team Synergy Notes

  • Desch covers many of your support needs, except for HP DMG up and Battery. Aerith is a great choice that provides both of these. Paladin Cecil also provides these, but he’s an enchanter, so you may not need Desch if you’re bringing Paladin Cecil, but you certainly could use them together if you wanted.

Sphere Recommendations

NOTE: Recommendations as of infographic release. The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A sphere: Focus on BRV DMG & ATK, plenty of choices, and Desch is very capable at hitting weakness triggers. Avoid Magic/Melee ATK spheres since he is mixed kit.

  • D sphere: Focus on any ATK sphere except Wakka. They’re all great for him.

  • E sphere: Focus on boosting his own damage or opt for one of the aura E spheres. Paine is best, Quistis is ok for the aura choices. Seymour & Emperor are good choices but perhaps belong on an attacker. Avoid Magic/Melee ATK spheres since he is mixed kit.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • Break Speed Up (marginal effect)

  • Buff Speed Up (he’s a support with low damage, so slowing him down wouldn’t be terrible, but he needs to maintain his debuffs on enemies, just something to mindful of)

  • BRV Attack++ HP Attack++ Up (you likely won’t need this, but in longer quests, you absolutely will)

Video Runs submitted to Call to Arms on DissidiaInfo.com

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  • Runs listed below are since the first Lufenia event in November 2020, ordered by most recent first

    • The last column indicates notes such as commentary or strategy if you are looking to learn more about the character/team comp

  • Submit your own videos to help the community over at DissidiaInfo.com and they will appear below at our next refresh!