Character Notes & RecommendationsHave updates or suggestions? Contact us via Reddit or Discord, find our info Behind the Scenes!
Summon Board Passive selections:Numbers listed below refer to the 7 passives to select for each Ultimate Summon Board for the character. Top is 1, bottom is 7.
Ramuh choose 3 / 4 / 5
Odin choose 3 / 6 / 7
Bahamut choose 3 / 4 / 6
Ifrit, Shiva, Brothers 4 / 5 / 7
Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6
For more details and help with summons, check Summon Hub!
Sphere RecommendationsNOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
A Sphere - Focus on BRV DMG & ATK, plenty of choices, and Desch is very capable at hitting weakness triggers. Avoid Magic/Melee ATK spheres since he is mixed kit.
D Sphere - Focus on any ATK sphere except Wakka. They’re all great for him.
E Sphere - Focus on boosting his own damage or opt for one of the aura E spheres. Paine is best, Quistis is ok for the aura choices. Seymour & Emperor are good choices but perhaps belong on an attacker. Avoid Magic/Melee ATK spheres since he is mixed kit.
Desch essentially has 2 stances via his 2 different buffs. Either he is protecting your team from Magic BRV DMG or Melee/Ranged BRV DMG. Never both. For this reason, it’s best to view the Enemies tab before you select a Friend support, and look to see if the enemy attacks lean more toward one type of attack, so that you know what you need to protect against.
Blitz Shear is to protect against magic attacks from enemies. It AoE BRV shaves and heals the party. It also maintains his thunder imperil on enemies.
Plasma Stroke is to protect against physical (melee/ranged) attacks from enemies. It similarly AoE BRV shaves, imperils, and heals the party. Note that a difference is that this has 1 instance of splash and will probably be less damge compared to Blitz Shear.
Ancient Thunderclap recharges in 2 skill uses, and drops his varying mBRV framed debuff along with thunder resist down.
Electric Floor is the source of his huge weakness boost and his RNG DEF debuff or Paralyze debuff. Maintain this buff 100% of the time!
HP Heal Advance All is a burst heal for the party if you need it, and boosts overflow for the party, which is useful before using a burst, or when the team has a strong source of battery.
Desch is a strong defensive utility unit mitigating BRV damage and enabling party with his thunder enchant/imperil. He doesn't really boost damage besides gaining a new BRV battery for the acting unit after their HP attacks.
His Paralyze can be useful if you're lucky enough to get it multiple times in a row for his Force condition or if you run another consistent stunner. Because of this, his own FR can be unreliable.