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Character Notes & Recommendations

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Summon Board Passive selections:

  • Odin choose 3 / 6 / 7

  • Bahamut choose 4 / 5 / 6

  • Usuals:

    • Ifrit, Shiva, Ramuh, Brothers 4 / 5 / 7

    • Leviathan, Pandemonium, Diabolos, Alexander 4 / 5 / 6

  • For more details and help with summons, check Summon Hub!

Additional Weapons

  • Manikin Weapon: Adds S1 & S2 BRV DMG +10%

    • Acquire by finishing Act 2, Chapter 5 and going to Chapter 5.8

Supplementary Notes to the Infographic Analysis:

The infographic covers the key critical points and should be reviewed prior to delving into the in-depth notes

How-To-Play Notes

  • Tidus is a very fast character, so the how to play will be more geared toward guidelines and tips.

  • The most relevant thing to keep track of is his Winning Spirit buff. This buff is active at the start of the fight, but has a short duration. The best way to get this buff back after it falls off is to use Tidus’ EX skill.

  • Tidus EX skill is Energy Rain, and is among one of the fastest recharging EX’s in the game. It gives him his Winning Spirit buff, and longer lasting buffs. Even if this is charged, aim to use it when you have 1T of Winning Spirit remaining!

  • If you’ve made a mistake and lost his buff, you will lose access to Quick Hit+. Quick Hit is best used in its + version, which is a free and instant turn. It shaves just one enemy, so the non+ version is very below average because you’re missing the massive stat boosts associated with Winning Spirit.

  • Slash Combo drops all of Tidus’ weaker debuffs, though it has high turn rate. Use this when Tidus’ turn can jump up ahead of the enemy!

  • Slice & Dice drops his most potent version of framed debuffs, so make sure these are maintained as often as possible. Note that using the LD extends all his buffs by 2 turns, so this can be useful if you need to maintain a strong buff or perhaps an enchant effect.

  • Your free skills are best pointed on Quick Hit/+ unless you can jump in front of an enemy with Slash Combo. Inside of BT window, use both free skills on Slash Combo due to the splash and the additional hit.

Team Synergy Notes

  • As with other fast characters, follow ups from Cor, Yang, or Cloud of Darkness will shred enemies quickly

  • Avoid relying on ally buffs - aim for auras or debuffs as Tidus will eat through buffs very quickly

  • Aim to max out debuffs with your calls so that he can access 80% BRV DMG up. Faris is great for that, Amidatelion also works, but depending on your team comp, you can really use any of the usual great debuff related calls, Gabranth, Kurasame, Ignis (or all of them), Jack, etc. Too many options to name!

Sphere Recommendations

NOTE: The sphere letters below are hyperlinked to our Sphere Hub which lists all available spheres sorted by effect!
  • A spheres: Tidus constantly BRV gains based on ATK, and already has lots of BRV DMG up, so ATK is best. Thanks to Light614 for pointing out that King is a great choice as Tidus unbreaks enemies every 4 turns via Jecht Shot, so the massive 20% ATK up will be active on most turns. Otherwise Noel or any 10% variety works. Melee/Ranged ATK should be avoided, just use an ATK one. BRV DMG is good, but better on someone else

  • E sphere: Seymour is best since Tidus won’t always be inflicting debuffs every few turns. Next best is Emperor, then Auron.

Removable Passives

NOTE: Passives should generally only be removed if you lack CP space. There are very rare occasions where a character has a bad passive that disrupts their optimal gameplay.
  • BRV Initiative (SPD +10% when BRV > 50% mBRV… this means that Tidus may slow down after attacking which can mess up plans of turn order)

  • Ace Striker (very difficult to ever trigger, also a mediocre effect)

  • BRV Attack+ Up (never used)

  • HP Attack+ HP Attack++ Up (if you need to use these, it means something is wrong, enemy should be dead already)

  • First Strike (ATK +50% for the first turn of a wave… ugh)