Shinryu Studies

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DISCLAIMER - The information below is not a list of meta characters or must pulls. Characters listed are "keys" to solving the puzzle of the Shinryu stage, and you should review our Roles page for alternatives if you lack them! Review the boss notes & character notes to understand the puzzle. You still need a balanced roster of damage dealers & supports work with your FR and key characters to complete the stage. We have done our best to give you information to make your transition to Shinryu difficulty more smooth, but this research is not necessarily holistic and is intended to be easily understood and actionable.

Transcendence Guides

Quick FAQ

What's changed?

  • Shinryu stages are Lv300+! In addition to more HP than Lufenia+, they introduce consistent HP DMG taken down, BRV Retain down, BRV gains and Retain limits and mechanics are now based on the enemy FR gauge!

What do you get for beating a stage?

I just started, can I do Shinryu?

  • Take your time and don't sweat it, there's endless content for you to do, this content can be punishingly difficult. If you can get to it, try out the limited time Event Shinryus but understand you will need an understanding on how to optimize damage to make the most of a good Force Time! Permanent ones can be done later but still need the knowledge of how to interact with bosses and do big damage without dying.

Welcome to the Lockout Era!

Fight Forecast Infographic showing which fights will have heavy resistances in the next few months in ways we haven't dealt with much before.

Elemental Lockouts Explanation by Black Nero/Black Cloud

"Beginner's Guide to Shinryu" video by ScottOng

(Click to go to the video)

"Preparation For Shinryu Difficulty" by Destroth

(Click for infographic)

For older Lufenias or Lufenia+ fights see:

Lufenia Archive / Lufenia+ Research

Enna Kros Lost Chapter

Pandemonium Spiritus

πŸ”ŽScottOng's Fight Cheatsheet

πŸ”’ Xcaliblur's and Destroth's Fight Infographic with Team suggestions

Dorgann Event

πŸ”’ Xcaliblur's and Destroth's Fight Infographic with Team suggestions

(Note: Rampage Machine can still warp while in Red Aura which will result in a wipe)

Aranea Intersecting Wills

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

6 Warrior Quest Area 3

πŸ”’ Xcaliblur's and Destroth's Fight Infographic with Team suggestions

(Note: Rampage Machine can still warp while in Red Aura which will result in a wipe)

Act 3 Ch 10 Pt 2 (Hope FR)

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

Vaan Intersecting Wills

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

Act 3 Ch 10 Pt 1 (Minwu Debut)

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

Crevasse: Hallowed Depths (Ardyn FR Debut)

CREVASSE IS A ROSTER CHECK. NOT ALL LISTED TEAMS OR STRATEGIES MAY WORK FOR YOU DEPENDING ON YOUR ROSTER.

Pt. 6 Quick Rundown

  • You can't launch them past 40% FR Gauge.

  • Bosses fill their Force Gauge as fast as your chargers would with full party at FE30.

  • Their Force Time will heal their HP by 2.5M on their turns. The force attack can hurt quite a bit too.

    • Either use Choco/Sylph summons to help race their Force Gauge or

    • Choose a Force Condition Code (Melee + Break probably the easiest) and cancel their Force Time

    • If you really want, brute force through their force time with a strong counter team (2 Black Crystal + 2 Greatsord + Blue/Other for Cor or Red for Reno)

    • You can slowly remove their buffs to empty their gauge by 2.5% but it's so small it's probably not worth it

    • Ardyn, Ramza, Bartz for max points with Yellow/Sword Codes. You can opt for Basch instead of Ramza/Bartz to eat the Force Time and rely on damage boosting calls to allow Ardyn to do as much damage as possible. While you can't delay the bosses, you can BREAK delay them which Ardyn excels at.

Pt. 7 Quick Rundown

  • You can't launch them at all.

  • Their Force Gauge charges a little faster than normal, but still easily raceable. You realistically don't want to see their Force Attack and if you do, cancel it ASAP!

  • The only do Single Target attacks and their thresholds can be dodged.

    • Galuf with Rydia LDCA completely neuters the boss attacks and thresholds.

    • Rydia's LD buff doesn't tick down when dodging ONLY debuff attacks (so no BRV or HP dmg went out) and the only AoE done is from the debuff threshold.

  • For most points, Rinoa, CoD, Ultimecia/Kam with 3 Green/Unique code and Rush them down inside BT phase. If you wish to use BT phase at 8T and finish with Brothers Summon, bring Setzer or Cater calls + Raijin to prevent their debuffs and HP damage. Raijin alone won't be enough for the HP damage as they have increase HP DMG dealt buffs which go above Raijin's -100%.

Part 6 Guide by Xcaliblur

In-depth Part 7 Guide by Xcaliblur

ScottOng's Teams

Balthier Heretics

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

Aerith Intersecting Wills

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

Faris FR Raid

🎺 Call to Arms

Crystal Armor

(2x 85M HP, 170M HP Total)
Thunder, Water or Wind damage ONLY! Other elements will be reduced to 1s

Force Thresholds

  • Above 40%: Warps after player's party turns

  • 100%: Force Ability, 50% BRV Retain, BRV Gain (50% mBRV after turns)

    • Bring Traps, Saps, Poisons or counters to handle their BRV to prevent them from killing you.

HP Thresholds

  • Below 50% HP: Warp and take 2 instant turns. Bring Traps, saps, poisons or counters to handle their BRV to prevent them from killing you

Quick tl;dr before the prettier guides come out

  • Cor can solo with FR and no friend, Garnet and Faris are great here for their utility/support & Damage

  • Tifa dumb and has BRV gains in her kit, go nuts but support her still

  • Don't bring elements besides those whitelisted unless you bring big BRV gains or Rainbows

  • For a quick rundown on elemental whitelist mechanics, see this section on our homepage or Glossary!

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

Llyud Lost Chapter

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

Brothers Spiritus

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

Cor Shinryu Event

Community Guides

🎺 Call to Arms

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

Vayne Intersecting Wills

Golbez

(90M HP)

Ardyn

(90M HP)

Force Gauge Thresholds

  • 20%: BRV gain (110% iBRV after turn)

  • 40%: Turn Rate +50%

  • Force Time (100%): Above effects & Cannot Die.

    • Can still be damaged

  • Force Attack (Ardyn): Remove debuffs. Recover from BREAK. unBREAK out party AoE Melee BRVs + Split HP attack.

Force Weakness: Melee Force Ability + Force Time

HP Thresholds (Golbez)

  • 100% & below 80%: BRV gain (60% mBRV) and grants himself Black Wave

    • Black Wave: Party Dark Enchant +20%, Our Party Dark Resist Down. Break Golbez to Dispel.

  • Below 60% & 20% Randomly Targets someone with Binding Cold: BRV Ice Attack. Inflicts Paralyze 1T

HP Thresholds (Ardyn)

  • 100% Uses Aura of Darkness: 3 AoE Melee BRV + Split HP attack. Grants himself Shadowstep 8T & Aura of Darkness

    • Shadowstep: Gains instant turn after breaking someone.

    • Aura of Darkness: Gains instant turn (warps) after one of our party members acts (outside of Summon/BT phase). Break Ardyn to Dispel.

Notes

  • Ardyn is the dangerous one. He's the one who Force Attacks, he likes using Aura of Darkness (ALL attacks) and can take instant turns/warps if left alone.

  • Counter tanks are great here to deal with Ardyn's shenanigans and keeping his BRV in check so he can't kill party (easily).

  • Golbez's Paralyze from Binding Cold can be debuff evaded/prevented.

  • Don't sleep on Golbez's BRV gains or attacks either! He can mess you up out of seemingly nowhere.

Spooky Stuff

  • Twin Meteor (Golbez): 8 Dark BRV + HP.

  • Aura of Darkness (Ardyn): 3 AoE Melee BRV + Split HP. Grants himself Shadowstep 8T & Aura of Darkness

  • Warp-Strike (Ardyn): 2 Melee BRV + HP.

  • Additional Attack (Ardyn): While Aura of Darkness is active, Ardyn follows up on his ST attacks with a 2 Melee BRV + HP.

Community Resources

🎺 Call to Arms

πŸ”Ž ScottOng & Destroth's Fight & Teams Infographic

πŸ”’ Xcaliblur's Fight Infographic

6 Warrior Quest Area 2 (Yuri BT/FR debut)

Dimensional Whale Zombie

(90M HP)Immune to Paralyze & Launch

Dimensional Dullahan

(90M HP, yes, he's back)Immune to Paralyze & Launch

Force Gauge Thresholds

  • 20%: Player Party -30% ATK, SPD & DEF

  • 40%: Player Party -50% ATK, SPD & DEF

  • Force Time (100%): Above effects & Ice Enchant +50%

  • Force Attack (Dullahan): Recover from BREAK, AoE Ice BRVs + Split HP attack. Inflicts Ice Resist Down.

    • Applies a frozen field effect until it's next turn. (Your units cannot counter, cover, follow-up, etc)

Force Weakness: Use a Holy + Magic Force Attack with Force Time to Pause FR Effects

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

HP Thresholds (Whale)

  • The Whale has an Anti-Healing "mode": Any heals will HP Poison the party.

    • Below 80 - 60%: Anti-Healing Mode

    • Below 40 - 20%: Anti-Healing Mode

  • Avoid HP Healing Abilities around this time and be wary of HP Regens.

Spooky Stuff to Look Out For

  • Their Thresholds

  • Emnity (Dullahan): 3 BRV attack. Inflicts mBRV Down, iBRV Down & Poison to target.

  • Ultrasonics (Whale): Recover from BREAK, BRV Gain + 3 Magic BRV + HP.

  • Venom Breath (Whale) : 5 AoE Magic BRVs. Inflicts Poison.

  • They will shift modes during BT/Summon Phases so be wary of HP Regens as Whale's HP dwindles.

HP Thresholds (Dullahan)

  • Dullahan has 2 "modes": Poison Mode & Counter Mode (our terms)

    • Poison Mode: Field HP Poison and Nullifies BRV Gains.

    • Counter Mode: Counters with an AoE Magic BRV + HP attack that lowers Player Party's buff durations -1T, Inflicts Ruin. Doesn't counter in Summon or BT Phase. Can miss.

      • From 100% - below 80%: Poison Mode

      • Below 80% - below 60%: Counter Mode

      • Below 60% - below 40%: Poison Mode

      • Below 40% - below 20%: Counter Mode

      • Below 20% - 0%: Poison Mode

    • WILL NOT COUNTER IF STUNNED! (Note it is still immune to regular paralyze)

    • Upon switching to Counter Mode, he will try to apply AoE Paralyze 1T & Ruin 3T on party.

    • Ruin : Self-Delay 1T after acting.

    • You can Dodge the attack (which avoids the buff duration lowering), but not Ruin. That said, you can prevent it's application with Reno or Raijin's LDCA.

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Sabin Story (Act 3 Chapter 9 Part 2)

Immune to mBRV Down

Force Weakness

  • Use an Wind & Magic Force Attack with Force Time to cancel FR time.

Force Gauge Thresholds

  • 40% - BRV DMG & HP DMG +100%

  • 60% - Turn Rate +50%

  • Force Time (100%) - Griever deletes target's next turn on attacking

  • Force Attack - Recover from BREAK, AoE BRVs + Split HP attack. Guarnateed Hit.

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

HP Thresholds & Mechanics (Junction Griever - 80M* HP, Irvine Manakin - 70M HP)

HP Thresholds

  • Below 80%: Warps turn to active turn, gains 2 instant turns (total 3 turns in a row.)

    • Also gains 999% HP DMG Resist. Removed by delaying all enemies at least 1T!

  • Below 30%: ITS MORBIN' TIME! Removes all debuffs on Self and heals to full HP.

  • 2nd Life, Below 30%: Warps turn to active turn, gains 2 instant turns (total 3 turns in a row.)

    • Also gains 999% HP DMG Resist. Removed by delaying all enemies at least 1T! (You already did this before, you got this!)

Notes:

  • If you are able to push Griever's HP from above 80% to below 30%, you will not have to deal with that first 999% HP DMG Resist aura which can save you a delay source and she will not warp which can save you mitigation tools.

  • If Irvine is defeated, a single target delay on Griever is enough to remove the aura.

Spooky Stuff

  • Holy : Reduce target's BRV to 0, BRV + HP attack

  • Meteor : Recovers from BREAK. AoE Magic BRVs + Split HP.

  • Irvine likes using HP attacks so be careful

  • Alternative Shot : Instant Turn Rate, grants himself The Path I Choose

  • Dark Shot : AoE Ranged BRVs + Split HP attack 3x

  • Hyper Shot : Ranged BRVs + HP attack 3x + 50% splash each HP attack

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Iroha Intersecting Wills

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Lunafreya Story (Act 3 Chapter 9 Part 1)

Immune to launch

Force Weakness

  • Use an Ice & Magic Force Attack with Force Time to pause FR Gauge effects.

Force Gauge Thresholds

  • 40% - Turn Rate +10%, ATK +50%

  • 60% - Turn Rate +30%, ATK +80%

  • 80% - Turn Rate +50%, ATK +100%

  • Force Time (100%) - Above effects & Ultimecia's attacks delete her targets' next turn

  • Force Attack - Recover from BREAK, BRV gain, set enemy BRV to 0, Split HP attack. Guarnateed Hit.

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

HP Thresholds & Mechanics (1x 85M + 1x 65M HP)

HP Thresholds

  • Below 80%, 50% & 20%: Warps turn to active turn, gains 2 instant turns (total 3 turns in a row.)

  • Having an off-turn damage dealer such as Kain or Garnet OR a counter/trap unit can break Ultimecia after she warps and takes a turn to move her turn back and let your party build momentum again.

Spooky Stuff

  • Hell's Judgement : Set targets' BRV to 1

  • Apocalypse : AoE Magic BRV attacks + Split HP. Gains Griever Magics & Junction Griever to self. Instant Turn Rate.

  • Coeurl can be annoying as well if it takes turns despite having less HP.

  • Erase Shot : remove target's unframed buffs

  • Confuse : Confuses target

  • Blaster : reduce target's BRV by 90%, magic BRV attack. Paralyzes target.

  • Neither enemy can be launched so bring out the damage another way!

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

CoD FR Raid

Force Weakness

  • Use a Magic Force Attack with Force Time that delays to cancel their FR Time

Force Gauge Thresholds

  • 40% - SPD +10%

  • 60% - SPD +20%, Our party -30% Turn Rate

  • 80% - SPD +30%, Our party -50% Turn Rate

  • Force Time (100%) - Above effects & BRV DMG, HP DMG and Turn Rate +50%

  • Force Attack - Set BRV to iBRV (if below iBRV). Delay our party 1T (guaranteed hit)

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

HP Thresholds & Mechanics (2x 85M+ HP)

HP Thresholds

  • Below 80%, 20%: -200% HP DMG taken and 2% HP Regen (170k HP) each field turn until delayed.

  • Delaying effects like Reno's Numb debuff or Brother's summon attack can also cancel their Threshold Regen at 80%/20%

Spooky Stuff

  • Tail Drill : BRV gain, gains DEF Up buff, inflicts Max HP down on target.

  • Slime : Magic BRV attack. Inflicts SPD down & Sap on target

  • Scissor Grab : Melee BRV + HP. Inflicts ATK down on target.

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Reno Intersecting Wills

Force Weakness

  • Use a Thunder enchanted Force Attack with Force Time to nullify FR Gauge and FR Time effects

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

Force Gauge Thresholds

  • 40% - Our Party -30% iBRV and mBRV

  • 60% - Our Party -60% iBRV and mBRV

  • 80% - Our Party -90% iBRV and mBRV

  • Force Time (100%) - Above effects & HP DMG taken -200%

  • Force Attack - BRV Gain + Melee AoE BRVs + Split HP attack (guaranteed hit)

HP Thresholds & Mechanics (2x 70M HP)

HP Thresholds

  • Below 80%, 50%, 20%: AoE BRVs + Split HP attack

  • Below 30%: Turn Rate Up & ATK Up (Red Aura)

  • <1% (before dying): Uses Carpet Bomb+ if attacked on your turn. Will not trigger in Summon, BT phase or through splash/launch attacks.

Spooky Stuff

  • Their HP attacks can HURT so bring a tank/mitigation of some sort

  • Their Force & Threshold attacks are the spookiest part especially if you use BT in Force Time to skip thresholds as failing to kill one will result in them potentially using consecutive threshold attacks.

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Blue Pulse (Fujin Heretics)

Force Weakness

  • Use a Wind enchanted Force Attack with Force time to nullify FR Gauge and FR Time effects

    • WILL NOT CANCEL FR TIME!

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

Force Gauge Thresholds

  • 40% - BRV Regen (110% iBRV after own turn)

  • 60% - BRV Regen (110% iBRV after own turn), Resist all BRV damage except Wind by 50%

  • 80% - BRV Regen (110% iBRV after own turn), Resist all BRV damage except Wind by 90%

  • Force Time (100%) - Above effects & HP DMG +50%, 20% mBRV Floor (cannot be broken)

  • Force Attack - BRV Gain + Split HP attack (guaranteed hit)

HP Thresholds & Mechanics (2x 90M HP)

  • They can gain BRV without relying on BRV DMG, bring HP Mitigation! Linked Attacks, Kain/Freya, Counters and Traps are useful to keep their BRV in check. mBRV down debuffs can help lower their mBRV Floor in force time as well!

HP Thresholds

  • 49%: The winds rage! : Party members delayed 1T after acting unless wind BRV damage is dealt to cancel it. Can be useful in off turn runs.

Spooky Stuff

  • Because of their BRV Regen after turns and mBRV Floor this fight can casually kill you if you don't bring mitigation if you let them fill gauge and take turns.

  • If rushing them down with Tidus, Terra, Kam, etc in a BT phase note that if you don't kill, the BT user will probably be delayed very far back due to the 49% aura (unless there is wind enchant).

  • IT IS OK to use more than 1 Force Time, that's why you have them!

Extra Stuff

  • If you have enough BRV gains, you don't need to worry about BRV DMG unless you need to shave their held BRV.

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Red Comet (Terra FR Debut)

Force Weakness

  • Their Force time will move A's turn to the active turn and take 2 consecutive turns (3 turns in a row). Their Force Time lasts 5 enemy turns!

  • Use a Magic FR time that debuffs to cancel their Force Time (Terra's FR)

    • You cannot nullify the effects, only cancel their Force Time!

  • They can gain BRV without relying on BRV DMG, bring HP Mitigation! Linked Attacks, Kain/Freya, Counters and Traps are useful to keep their BRV in check.

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

Force Gauge Thresholds

  • 0% Gauge (All the time) - BRV DMG -100% if dealing anything but Holy or Non-Elemental damage. (So only Holy or only Non-Elemental BRV DMG allowed)

  • 20% - Your Party's BRV Gains -30%. mBRV -50% & Turn Rate Down -30% aura

  • 40% - Your Party's BRV Gains -50%. mBRV -100% & Turn Rate Down -30% aura

  • 60% - Your Party's BRV Gains -50%. mBRV -200% & Turn Rate Down -50% aura

  • 80% - Your Party's BRV Gains -80%. mBRV -300% & Turn Rate Down -50% aura

  • 100% - Their Force time will move A's turn to the active turn and take 2 consecutive turns (3 turns in a row).

HP Thresholds & Mechanics (2x 80M HP)

  • It warrants repeating: they can gain BRV without relying on BRV DMG, bring HP Mitigation! Linked Attacks, Kain/Freya, Counters and Traps are useful to keep their BRV in check.

  • They cannot be stunned or BRV Frozen (besides Wakka RNG).

  • They cannot be launched (Sorry Kam fans).

  • They cannot have their turns delayed, broken delayed or deleted.

HP Thresholds

  • 49%: Each individual will "Cut in turn order!" at their 49% HP thresholds and take 2 consecutive turns. (3 turns in a row)

Spooky Stuff

  • Flamethrower (Recast): AoE Magic BRVs + AoE HP attack.

  • Energy Cannon: Magic BRVs. Grants self BRV DMG and mBRV Up buffs.

  • Slash: Melee BRVs. Grants self ATK and iBRV Up buffs

Extra Stuff

  • They don't reduce BRV DMG outside of the Elemental Whitelist so boost mBRV and HP DMG as much as you can with supports and Ultima Weapons so go ham. Be wary using BRV gain units when they have low HP and high FR Gauge.

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Gentle Fist (Ursula Lost Chapter)

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Divine Odin

Force Weakness

  • Using a Melee Force Time during Odin's Force Time will cancel Odin's Force Time and empty his gauge to 0%

  • Using a Melee Force Time outisde of Odin's Force Time will only pause Odin's Force Gauge from filling and nullify his gauge effects

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

Force Gauge Mechanics

  • 20% Gauge - Your Party's DEF -10%, BRV DMG -10%, BRV DMG taken +10%

  • 40% Gauge - Your Party's DEF -30%, BRV DMG -50%, BRV DMG taken +30%

  • 60% Gauge - ATK, SPD, BRV DMG & HP DMG +10%

  • 80%+ Gauge - ATK, SPD, BRV DMG & HP DMG +30%

  • Force Time - Odin attacking a debuffed target will instant KO them. Otherwise ST attack with forced BREAK (even if the attack misses)

  • Force Attack - AoE Melee BRVs + HP. Removes oldest buff (left) on each party member, applies Bladeglint, force KOs any broken party members.

HP Thresholds & Mechanics (110M HP)

  • Avoid getting broken by his Force Ability (Strong Shields or mBRV floors)

  • His Force ability will remove the leftmost buff & try to inflict Plasma Slash 8T.

    • If he attacks an ally with Plasma Slash, he will kill them outright.

    • Bring debuff evasion or a cleanser to handle the debuff. Raijin LDCA also works.

HP Thresholds at : 89%, 79%, 69%, 49%, 39%, 19%, 9%

  • Odin will "Cut in turn order!" at 79%, 49% & 9% along with taking 2 more instant turns unless broken.

  • Odin has a stacking mechanic! He will gain a stack if he breaks a party member or if you lower his HP below a threshold. To lower him a stack, you need to break him.

Stacks and Effects

  • 0 - No effects (No Aura)

  • 1 - Your Party's mBRV & mHP -50% (Yellow Smoke Aura)

  • 2 - Your Party's mBRV & mHP -300% and your Party cannot gain buffs (Red Smoke Aura)

  • 3 - He kills the Party outright.

  • If you opt to Burst Phase in Force Time, make sure you break to reduce his auras because if you push his thresholds too fast and he ends up at 3 stacks after the finisher, your party will die. Burst Responsibly friends!

  • Other Note: At his 19% Threshold, Odin will gain 2 stacks so make sure he's stack free before crossing!

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Dauntless Defender (Tidus FR Raid)

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Desch Intersecting Wills

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Six-Warrior Area 1

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Act 3 Ch 8 Pt 2 - Braska FR Shinryu

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Krile IW (Wrapped in Kindness)

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic

Act 3 Ch 8 Pt 1 - Kain BT/FR Debut

Community Guides

πŸ“š DissidiaInfo Boss Guide

🎺 Call to Arms

πŸ”’ Understanding the fight w/ Xcaliblur's Infographic

πŸ”Ž Prepare Party with Destroth's Strategy Infographic