DISCLAIMER - The information below is not a list of meta characters or must pulls. Characters listed are "keys" to solving the puzzle of the Shinryu stage, and you should review our Roles page for alternatives if you lack them! Review the boss notes & character notes to understand the puzzle. You still need a balanced roster of damage dealers & supports work with your FR and key characters to complete the stage. We have done our best to give you information to make your transition to Shinryu difficulty more smooth, but this research is not necessarily holistic and is intended to be easily understood and actionable.
Shinryu stages are Lv300+! In addition to more HP than Lufenia+, they introduce consistent HP DMG taken down, BRV Retain down, BRV gains and Retain limits and mechanics are now based on the enemy FR gauge!
What do you get for beating a stage?
With the early QoL, we should be getting 1 HPP in addition to the Force Stone Fragments which are used for Force Enhancement. Check out our explanation of Force Enhancement and Sinewave's breakdown on budgeting on our Enhancement Points page!
I just started, can I do Shinryu?
Take your time and don't sweat it, there's endless content for you to do, this content can be punishingly difficult. If you can get to it, try out the limited time Event Shinryus but understand you will need an understanding on how to optimize damage to make the most of a good Force Time! Permanent ones can be done later but still need the knowledge of how to interact with bosses and do big damage without dying.
Thank you Destroth for making a "Preparation For Shinryu Difficulty" infographic! (Click to see it)
Red Comet (Terra FR Debut)
Force Time Mechanics
Their Force time will move A's turn to the active turn and take 2 consecutive turns (3 turns in a row). Their Force Time lasts 5 enemy turns!
Use a Magic FR time that debuffs to cancel their Force Time (Terra's FR)
You cannot nullify the effects, only cancel their Force Time!
They can gain BRV without relying on BRV DMG, bring HP Mitigation! Linked Attacks, Kain/Freya, Counters and Traps are useful to keep their BRV in check.
Force Gauge Thresholds
0% Gauge (All the time) - BRV DMG -100% if dealing anything but Holy or Non-Elemental damage. (So only Holy or only Non-Elemental BRV DMG allowed)
20% - Your Party's BRV Gains -30%. mBRV -50% & Turn Rate Down -30% aura
40% - Your Party's BRV Gains -50%. mBRV -100% & Turn Rate Down -30% aura
60% - Your Party's BRV Gains -50%. mBRV -200% & Turn Rate Down -50% aura
80% - Your Party's BRV Gains -80%. mBRV -300% & Turn Rate Down -50% aura
HP Thresholds & Mechanics (2x 80M HP)
Their Force time will move A's turn to the active turn and take 2 consecutive turns (3 turns in a row).
It warrants repeating: they can gain BRV without relying on BRV DMG, bring HP Mitigation! Linked Attacks, Kain/Freya, Counters and Traps are useful to keep their BRV in check.
They cannot be stunned or BRV Frozen (besides Wakka RNG).
They cannot be launched (Sorry Kam fans).
They cannot have their turns delayed, broken delayed or deleted.
49%: Each individual will "Cut in turn order!" at their 49% HP thresholds and take 2 consecutive turns. (3 turns in a row)
Flamethrower (Recast): AoE Magic BRVs + AoE HP attack.
Energy Cannon: Magic BRVs. Grants self BRV DMG and mBRV Up buffs.
Slash: Melee BRVs. Grants self ATK and iBRV Up buffs
They don't reduce BRV DMG outside of the Elemental Whitelist so boost mBRV and HP DMG as much as you can with supports and Ultima Weapons so go ham. Be wary using BRV gain units when they have low HP and high FR Gauge.
Gentle Fist (Ursula Lost Chapter)
Force Time Mechanics
Using a Melee Force Time during Odin's Force Time will cancel Odin's Force Time and empty his gauge to 0%
Using a Melee Force Time outisde of Odin's Force Time will only pause Odin's Force Gauge from filling and nullify his gauge effects
Force Gauge Mechanics
20% Gauge - Your Party's DEF -10%, BRV DMG -10%, BRV DMG taken +10%
40% Gauge - Your Party's DEF -30%, BRV DMG -50%, BRV DMG taken +30%
60% Gauge - ATK, SPD, BRV DMG & HP DMG +10%
80%+ Gauge - ATK, SPD, BRV DMG & HP DMG +30%
HP Thresholds & Mechanics (110M HP)
Avoid getting broken by his Force Ability (Strong Shields or mBRV floors)
His Force ability will remove the leftmost buff & try to inflict Plasma Slash 8T.
If he attacks an ally with Plasma Slash, he will kill them outright.
Bring debuff evasion or a cleanser to handle the debuff. Raijin LDCA also works.
HP Thresholds at : 89%, 79%, 69%, 49%, 39%, 19%, 9%
Odin will "Cut in turn order!" at 79%, 49% & 9% along with taking 2 more instant turns unless broken.
Odin has a stacking mechanic! He will gain a stack if he breaks a party member or if you lower his HP below a threshold. To lower him a stack, you need to break him.
Stacks and Effects
0 - No effects (No Aura)
1 - Your Party's mBRV & mHP -50% (Yellow Smoke Aura)
2 - Your Party's mBRV & mHP -300% and your Party cannot gain buffs (Red Smoke Aura)
3 - He kills the Party outright.
If you opt to Burst Phase in Force Time, make sure you break to reduce his auras because if you push his thresholds too fast and he ends up at 3 stacks after the finisher, your party will die. Burst Responsibly friends!
Other Note: At his 19% Threshold, Odin will gain 2 stacks so make sure he's stack free before crossing!