Dimension's End Order & Pathos are generally considered to be beginner's first steps into difficult content.
These quests have great rewards associated with them! Order gives a free EX for a Final Fantasy protagonist & Pathos rewards red books & ingots to help you power up your EX weapons further (EX+)
Each quest locks out the characters you used in previous stages for that tower, forcing you to have a diverse roster
Enemies frequently resist various typed attacks (melee, ranged, magic) or they may resist or even absorb elements
Please check out our Team Building Basics to better understand how to build balanced teams!
Save the EX tokens until you pull a character's LD weapon but don't have their EX
Generally requires characters to have 15, 35, & EX. Further investment trivializes these quests
Tier 1 (Lv 100) : Phunbaba & King Behemoth
Resists Magic
Watch out for Phunbaba delaying you and dealing a BRV + HP attack. Watch out for King Behemoth buffing itself and spamming ALL attacks (keep him broken)
Recommended Melee/Ranged Damage, Turn Manipulation (ex. SPD debuffs)
Tier 2 (Lv 100) : Accel Turbo & Griffin
Resists Melee & Ranged
Watch out for random confusion from the Griffin & the Accel Turbo ramping into a BRV + HP attack
Recommended Magic Damage & Debuff Evasion
Tier 3 (Lv 100) : Kraken & Tiamat
Weak to Thunder (Kraken), weak to Earth (Tiamat)
Watch out for frequent BRV+HP attacks, single target from the Kraken & AoE from the Tiamat
Recommended Dispel & Tank
Tier 4 (Lv 150) : Ultima High Seraph
Immune to all debuffs
Watch out for random stone (wave 1), max HP down (wave 3), paralysis (wave 4) debuffs
Recommended Tank, Debuff Evasion, & Delay
Tier 5 (Lv 150) : Manikins
Resists Magic
Watch out for framed buffs that heal the enemy
Recommended Melee/Ranged AoE Damage, HP DMG Mitigation, & Dispel
Generally requires 15/35/EX for Lv100 & 150, and EX+ minimum for Lv180
Tier 1 (Lv 100) : Death Riders
Heavily resists Magic, absorbs Dark
Watch out for ALL attacks when all 3 riders are present (BRV+HP attack)
Recommended Melee/Ranged AoE Damage
Tier 2 (Lv 100) : Iguions
Resists Melee & Ranged, Weak to Water, Earth, & Holy
Watch out for (1) enemy attacking when unbroken (BRV+HP attack), (2) kill them together or else one will do a partial HP heal (not a big deal)
Recommended Magic Damage
Tier 3 (Lv 150) : Shadow Mail
Heavily resists Magic
Watch out for enemy hiding its turns in the turn bar, ALL attack with random BRV hits, and doing a BRV+HP attack when unbroken
Recommended Dispel & Tank
Tier 4 (Lv 150) : Spark Eyes
Heavily Resists Melee & Ranged
Watch out for enemy spamming ALL attacks, especially Supercell which is a multiple BRV + AoE HP
Recommended Magic Damage, HP DMG Mitigation
Tier 5 (Lv 180) : Aggressive Turtle, Crimson Lizard
Heavily resists Magic
Watch out for the turtle's high speed when coming out of its shell, avoid breaks. Watch out for the Lizards BRV gains when targeting themselves and their BRV+HP attack when unbroken
Recommended Melee/Ranged AoE Damage, Tank or Delay
Tier 6 (Lv 180) : Skull Dragon, Cavalier
Immune to all debuffs
Watch out for the low turn count, and the enemy's strong BRV attacks that force strong BRV shaving
Recommended Strong Damage Dealer, Free Turns
Tier 7 (Lv 180) : Commander Beast, Ghost Brothers
Heavily resists Melee & Ranged, Resists Poison/Def Down debuffs
Watch out for BRV+HP attacks when enemies are unbroken & be mindful of their high speed as 2 waves have 3 enemies each
Recommended Magic AoE Damage, Debuffer (Sap / framed poison)